
Once you have found a suitable loop, click on the start point and press Tracks > Add Label at Selection. Further tips on this topic can be found here. Below is an example:Īs you can see from the image, the sound in the circled areas are similar, which hints at possible loop points. This is easier when using videogame music, as it is already intended to be looped. To find a loop, listen to the song very carefully, until you find a portion that can be looped seamlessly. The loop is defined by two points, the start point and the end point. If this is the case, skip to the next section.Ī loop is a section of the song that replays over and over, preventing it from ending too early and leaving the game without background music. Please note that not every song needs a loop (you can find this information here). If the audio quality is poor, you can find some tips to improve it here. If you need to make further improvements to the audio, such as cuts or tempo changes, do them before proceeding to the next section. Below is the difference before and after applying the effect: In the dialog that opens, leave the settings as default and press OK. This will make the audio as loud as possible (roughly similar to the original game's volume) without causing distortions and fixing any volume discrepancy between the two channels in the process.

Please note that you don't need to import the same track multiple times to put it in different channels.įirst, apply the Normalize effect by pressing Effect > Normalize. This is fundamental if you want to export files with more than two channels. In the window that opens, choose Import/Export and change the option When exporting tracks to an audio file to Use custom mix. First, on the toolbar at the bottom, change Selection Start, Selection End and Audio Position to Samples.


Before importing anything, there's a couple of settings that should be changed.
